Sunday, October 27, 2024

Integrating Virtual Reality in Integrated Science Education

Virtual Reality in Integrated Science Education


According to the Britannica dictionary, virtual reality (VR) is  the use of computer

modeling and simulation enables a person to interact with an artificial 

three-dimensional (3-D) visual or other sensory environment. Although, it 

may seem that virtual reality was just invented, the first version was 

actually invented in 1968 by Ivan Sutherland. From its beginning as bulky 

head-mounted display by Ivan Sutherland to a renaissance in the 2010s; such 

as with Oculus Rift and consumer products like HTC Vive and PlayStationVR, VR 

has come quite far. Significant advancements in technology throughout the late 

2010s has resulted in virtual reality becoming both commercially successful and 

mainstream through applications on various platforms, especially gaming.

The main benefit that I perceive to integrating virtual reality to  teaching

integrated science is the access to laboratory simulations. Through 

simulations of various apparatus, students get the opportunity to interact 

and use various high profile science apparatus / equipment which may

not have been available in the traditional secondary school laboratory. 

Additionally, teachers can also have students use the virtual apparatus to

Gain proficiency before having them using the actual apparatus. This 

would ensure that students are not wasting any chemicals or material and 

have gained mastery in  using apparatus in a safe manner. Teachers may 

also have students run through an experiment virtually at home before it 

is conducted in the classroom so students have a general idea of the type 

of results which they can expect to obtain from the experiment. Another 

benefit to using virtual reality in the integrated science classroom would be 

the ability to interact with human anatomy in such a way that would foster deeper 

understanding and learning. Currently, students are limited to interacting 

with human anatomy through just images and diagrams but if students are

able to zoom, turn and manipulate the human anatomy through VR that 

would lead to much greater exploration and learning of human anatomy.

One of the main drawbacks of integrating virtual reality in Integrated 

Science education is that it comes at a high price and can be difficult to 

access since educational institutions do not always have thousands of 

dollars to spend on science departments. Additionally, technological 

limitations might interfere with the effectiveness of VR experiences such 

as resolution, user comfort or potential motion sickness. Furthermore, 

integrating VR in current curricula seems challenging due to the need for 

educator training on how best to use these tools.


Below is a video which demonstrates how virtual reality (VR) is used to teach human anatomy.



Integrating Virtual Reality in Integrated Science Education

Virtual Reality in Integrated Science Education According to the Britannica dictionary, virtual reality (VR) is  the use of computer modelin...